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IMPORTANT Report Map Problems Here

Discussion in 'Bug Reports' started by AllyMac_, Jul 12, 2019.

  1. Eyow189

    Eyow189 Former Build Server :( Builder

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  2. PedroPerfeito

    PedroPerfeito Notable Member

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    Desert Temple map - MobWars

    So... A lot of players use to glitch and easily kill mobs in that map, would be good add barriers on the roof for fix that issue, nobody go this high for normal things, just for glitch...

     
  3. Eyow189

    Eyow189 Former Build Server :( Builder

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    Gotta fix this tomorrow xd.thabks for the report
     
  4. Eyow189

    Eyow189 Former Build Server :( Builder

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    fixedd it. XD thanks for the reporttt <3
     
  5. NickleGaming

    NickleGaming Notable Member

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    The Japan map in mobwars is annoying because if you break too much of the grass you’ll get kicked by the watcher
     
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  6. Xpxrish

    Xpxrish Broken Lens Helper Server Staff

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    I have a problem to report with the mobwars map: Medieval.

    The problem has to deal with glitch exploit, focusing on the spawn area/mob area. Since the spawn for teams is in an enclosed room along with the mob itself, it becomes VERY difficult to effectively protect the mob. This is because the only fair way to escape the spawn room of a defended mob is to take down the defenses, escape, and then reapply the protective blocks.

    Because nobody wants to mine their obsidian defenses with their wooden pickaxe, most people resort to glitching their way out of the room to continue to play the game AND have a protected mob.

    Like this:
    upload_2021-8-15_16-33-22.png

    If that little fence window was replaced with solid blocks, it would greatly reduce the risk of players glitch exploiting. Same thing goes for the fence window near the roof, and any other windows in this room.

    Thank you for taking this report into consideration; sorry if this is an issue that has already been discussed.

    builders are:

    @AllyMac_ @brokenlensbuildteam
     
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  7. Eyow189

    Eyow189 Former Build Server :( Builder

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    Ill try check the map later if i can do somthing with that issue. Im sorry and thank you in advance
     
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  8. Eyow189

    Eyow189 Former Build Server :( Builder

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    This mechanic is for players that glitch exploits. It's either I removed the grass and leave the map plain or just make it stay. Ill try fixing it when i get on the build server
     
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  9. NickleGaming

    NickleGaming Notable Member

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  10. Xpxrish

    Xpxrish Broken Lens Helper Server Staff

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    Thank you for looking into it:)
     
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  11. Eyow189

    Eyow189 Former Build Server :( Builder

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    Im actually genuinely concerned how that guy got there since there's no clear path to be there. But there's currently a back door and a front door to use as an exit.
     
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  12. Xpxrish

    Xpxrish Broken Lens Helper Server Staff

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    The thing is that first off, people block ALL of the normal exits of that room with obsidian. (Including the front gap and both side doors). Before doing that, though, I see people make a wool staircase up to the window in question, so they have an easy glitch-out if they were to die.

    It’s disgusting :meh:
     
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  13. Xpxrish

    Xpxrish Broken Lens Helper Server Staff

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    People need to be better informed that this style of playing is unfair and by no means allowed
     
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  14. Eyow189

    Eyow189 Former Build Server :( Builder

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    @AllyMac_ haiii allyy. can we move the player spawn of your medieval map??
     
  15. SheriffGG

    SheriffGG Notable Member Emerald Member

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    Pls dont fix this one my stupid teamate always put obsi on our mob in that map and thats the only way we can get out
     
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  16. ItzMeJasonWf

    ItzMeJasonWf Notable Member Emerald Member

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    true
     
  17. AllyMac_

    AllyMac_ ❤️ Officially Retired ❤ Emerald Member

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    Sure- just let vertx know
     
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  18. Eyow189

    Eyow189 Former Build Server :( Builder

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    okieee, how tho? by conversation??
     
  19. Dominicshortbow

    Dominicshortbow Notable Member Emerald Member

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  20. Xpxrish

    Xpxrish Broken Lens Helper Server Staff

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    It shouldn’t be a problem if the spawn gets moved
     
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